Blackie

The Devildom sea, the source for the devils and the vessels that contain them. It is the deity of the Devildom which was born there. A transcendence being with the power of transcendence, a lord of terror than would scare everyone.

 Inherent Ability 

Doom’s Eye (Passive)


 * Makes an opponent enter the state of fear after eye contact for 0.2 seconds.

Dark Wings ( Cooldown of 25 seconds)


 * A huge pair of dark wings are created on the back of the Black Unicorn, which will allow the user to fly forward immediately.
 * Inflicts 350% of magic damage on all enemies in the flight path of the Black Unicorn.
 * All the affected targets enter the state of fear for 2.5 seconds.

Magic Explosion Chain ( Cooldown of 1 min and 30 secs)


 * A powerful magic explosion that occurs within a radius of 15 meters around the shadow of Black Unicorn.
 * Inflicts 350-750% of magic damage on the enemies in the area of the Magic explosion.
 * (Inflicts 300% of additional damage to the enemies who are in ‘fear’.)

Shadow Evasion (Passive)


 * The Black Unicorn stays in the state of ‘dark’ for a duration of 5 seconds every time it dodges the attack of an enemy.
 * (If the map is in the ‘dark’ state, the duration of the ‘dark’ state will increase up to 10 seconds.)
 * In the state of ‘dark’, the being isn’t exposed to the vision of the enemy, and the damage of dark from all the unique abilities deal increased by 100% damage.
 * While attacking an enemy in the state of ‘dark’, it will cause the target to enter into a state of ‘fear’ for 2.5 seconds.
 * (While attacking the enemy or getting attacked, the dark is removed.)
 * The Black Unicorn heals for 375% of intellect per second while staying in the state of dark.

Lord of Fear (Passive)


 * The Black Unicorn restores 1 second of the cooldown on all the unique abilities each time the enemy is put into the state of ‘fear’.

Dark Hourglass (40 minutes cooldown)


 * Returns the allies’ time for 3 minutes back.
 * All the vitality and the unique ability of the allies revert back to 3 minutes.
 * Allies killed within 3 minutes can be revived.
 * (Applies to all familiar and retainer.)
 * (Not applicable to party members.)