Blaster

 Inherent Ability 

Eye of the Storm


 * When an animist uses the 'Water' attribute or 'Wind' attribute attack magic, the Critical Hit Chance is increased by 25%.
 * When Spirit Magic lands a critical hit, leave the target a "storm mark."
 * Flags overlap up to 5 stacks and last for 15 seconds.
 * (Mark of Storm: 5% decrease in Defense per stack)

Blade Storm
 * Blaster wield the Wind of Storm, which unleashes a fierce blade at the enemy target.
 * Blade Wind bounces off the target at the nearest enemy within 20 meters reduces it power by 10%.
 * If the power drops below 70% at the time to first generation, the blade wind dissipates.
 * Increase power by (10% x number of stacked marks) when hitting targets with a 'storm flag' remaining, all flags disappearing.

Severing of the Wind
 * Blaster lunges forward, swinging the 'Moonlight of Storms', then reverses the direction and charges back to its original position.
 * Deals 2 damage to powerful wind attributes to all enemies in a straight line and regains the Spirit Magic consumed when killing one or more enemies.
 * The power of the Wind Slash is proportional to the aggressiveness and agility of the Blister.
 * Deals more damage if you attack a target with 'storm signature' overlap.
 * Increases your power if you hit the same enemy twice with a single wind cut.

Storm Martial Arts


 * The Wind Spirit Blaster is a strong Wind Martial Art Master.
 * When blisters attack, they trigger 'Weapon Barrier' and absorb 85 - 90% of their damage when they engage in Storm Martial Arts.
 * Also, if stormy martial arts are successfully engaged, the blister's attack power is increased by 5%.
 * Up to 10 'Martial Arts of Storm' buff stacked.
 * When a Spirit reaches MAX, evolves to a higher Spirit.
 * A certain amount of Spirit is charged each time you use a Summon Magic that requires 'Water' or 'Wind' attribute.
 * You can use the 'Water' attribute or the Essence of the 'Wind' attribute (or the Beads of Nature) to fill your Spirit.
 * The higher the summoning power of the Summoner, the longer the summoning duration of the Spirit.